

I think once you get into the third act of the game, you should stick with it till the game's over and not go off to do the DLCs. Either your character takes a dark path and comes back to feed of its corpse, or you redeem yourself in the optimism of pre-war America in the park and become the Commonwealth's dark defender. Narratively you could play this as your character being left broken by the events of the main quest and the massive damage they've left on the Commonwealth. Nuka World was always intended to be the post-game challenge DLC, not as much as Broken Steel or Lonesome Road but definitely still something you jump in your best armour and take your best guns to deal with.

Normally I roleplay this as being left reeling by the reveal that my son is alive and 60 years old, and getting away with Nick (an old friend) helps to clear my head space. Doing it whilst you're gearing up for the Glowing Sea makes most sense.įor Far Harbor, I normally do this after meeting Father for the first time and seeing the Institute. Generally, I do Automatron whilst doing the second act - it's about when you get the quest and I think deadly robot army is a sufficient reason to hold on your main quest. It also hosts the hardest enemies, so doing this last just makes sense. Lastly, nuka world - no matter what you choose, you will be fighting human enemies, and the radium rifle will help a lot, as will a gamma gun. It’s a decent supply of loot, and if you didn’t get ballistic weave, you can wear the end reward for -15% from ghouls and good protection from energy and rads. Vault 88 - Mostly, I just do this here because it’s not really useful, but the enemies within are somewhat tough. You might want to worry about the companion for Far Harbor after the main quest line’s stalling point, and bring booze to drink on the side quests). Then Far Harbor, because the radium rifle is excellent against humans and marine armor is the strongest armor in the game (bring Nick, he has unique dialogue all over the place.

Personally, I do them in the order they came out:Īutomation has the Tesla rifle, which is great at clearing ghoul or other weak enemy swarms without trouble, and the robot companions are excellent if you don’t want to max affinity on every single character (or just want an insanely effective robot friend, who could be codsworth) r/galaxynewsradio - Fallout-sounding music r/falloutcosplayers - Fallout-related cosplay r/Wasteland - A subreddit for the Wasteland games. r/thefalloutdiaries - Journal-like fan fiction. r/falloutmods - Fallout modding community r/classicfallout - Classic Fallout Games
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